![Research paper on tablet](https://cyberpharmfuturist.com/wp-content/uploads/2022/10/research-paper.jpg)
This section showcases a non-exhaustive list of research projects that I have done or currently doing.
If you are interested in what I do, please contact me.
Masterclass on Developing Your Serious Games Story
Sign up for my masterclasses on how to leverage on Generative AI to create interesting game stories for your serious games
Participants of my Serious Games Storytelling Masterclass can access the training page here.
Conference presentations & Masterclasses conducted:
- Yap KY, Liem M. (17 Sep 2022) Gamifying fantasy with reality: Deconstructing storytelling through Squid Game. Presented as a 3-hour conference workshop at the SingHealth Duke-NUS Education Conference 2022. Organized by SingHealth Duke-National University of Singapore (DUKE-NUS). Held virtually and at The Academia, Singapore.
- Yap KY, Liem M. (8 Jul 2023) How to create good stories for serious games in healthcare: Deconstructing storytelling through Squid Game. Paper presented as a 40-minute main conference academic workshop (Paper 15, Session 12: Human, organisational and social aspects, Room C4.1) at MedInfo23 – The 19th World Congress on Medical and Health Informatics, International Convention Center (ICC) Sydney, Sydney, Australia. Organized by the Australasian Institute of Digital Health (AIDH) and the International Medical Informatics Association (IMIA).
- Yap KY, Liem M. (7 Mar 2024) Deconstructing Storytelling for Serious Games: How to Engage, Yet Keep It Real? Conducted as an online course for allied health professionals via Zoom. Organized by the Singapore General Hospital Postgraduate Allied Health Institute (SGH PGAHI), Singapore.
![An AI-generated impression of the Games Storytelling Masterclass](https://cyberpharmfuturist.com/wp-content/uploads/2024/11/Figure1_Storytelling-Workshop_SurgeOn-Newsletter_Oct24.jpg)
![Potionarium in Retrozfect Game](https://cyberpharmfuturist.com/wp-content/uploads/2024/11/Retrozfect-Screenshot-1024x423.png)
RetroZfecT (RZT)
A fantasy multiplayer online role-playing game (MORPG) for training of 21st century skills
Publications:
- Yap KY, Tan SIBH, Yap KZ. Students’ perceptions of an in-house developed multi-player online role-playing serious game for learning of 21st century skills – a cross sectional study. Int J Dig Health 2021 Mar; 1(1): 6, 1-13. [DOI: 10.29337/ijdh.30]
- Yap KY, Tan SIBH, Yap KZ, Yap JYG. Students’ perceptions of an in-house developed pharmacy serious game for professional skills training. BMJ Simul Technol Enhance Learn 2020; 6(5): 293-296. [DOI: 10.1136/bmjstel-2019-000547]
- Yap KY, Yap KZ, Yap JYG. Creating a pharmaceutical wonderland based on gaming habits and preferences of Gen C students for the education of medication dispensing and patient counseling. Ind Eng Res 2015; 8(1): 1-21.
- Chang HY, Poh DYH, Wong LL, Yap JYG, Yap KY. Student preferences on gaming aspects for a serious game in pharmacy practice education. JMIR Med Educ 2015; 1(1): e2. [DOI: 10.2196/mededu.3754]
- Yap KY, Yap KZ, Yap JYG. A gamification framework for training of patient and medications management skills. J Game Support Interact Learn 2015; 1(1): 47-58. [DOI: 10.15340/2148194611941]
Probiotics e-Reference Guide
An evidence-based reference database on probiotic products for healthcare professionals and patients
Publications:
- Goh ADY, Ng CSM, Toh YG, Chong JBK, Chew EH, Yap KY. Development of a Probiotics Practice E-Reference Database for Health Care Professionals. Clin Ther 2021; 43(12): e364-e376.e3. [DOI: 10.1016/j.clinthera.2021.10.007]
- Budijono BD, Lim CP, Goh ADY, Chew EH, Yap KY. Enhancement of a probiotics practice reference database for healthcare professionals. Int J Dig Health 2023; 3(2): 2-12.
![](https://cyberpharmfuturist.com/wp-content/uploads/2023/07/Probiotics-Reference-Guide-Reg-2-724x1024.png)
![](https://cyberpharmfuturist.com/wp-content/uploads/2022/10/VRx_poster_A4size-729x1024.png)
VRx
A 3D Virtual Reality Apprenticeship Program for medication safety training
Publication:
- Tsang WY, Fan P, Raj SDH, Tan ZJ, Lee IYY, Boo I, Yap KY. Development of a Three-Dimensional (3D) Virtual Reality Apprenticeship Program (VRx) for Training of Medication Safety Practices. Int J Dig Health 2022; 2(1):4. [DOI: 10.29337/ijdh.45]
KnowYourPandemic Web-App
Increase your awareness about the past and present epidemics/ pandemics. Perform symptom and contact tracking for you and your family.
Publication:
- Yap KY, Xie Q. Personalizing symptom monitoring and contact tracing efforts through a COVID-19 web-app. BMC Infect Dis Poverty 2020 Jul; 9: 93. [DOI: 10.1186/s40249-020-00711-5]
![Know Your Pandemic Home Screen](http://cyberpharmfuturist.com/wp-content/uploads/2022/10/KnowYourPandemic_HomeScreen1.png)
![Digihealth Eduverse Gallery](http://cyberpharmfuturist.com/wp-content/uploads/2024/11/Digihealth-Eduverse-Screenshot-1024x559.png)
The Digihealth Eduverse
Attending Continuing Professional Education through your own avatar in the metaverse
Publications & Conference Presentations:
- Yap KY. Developing a digital health metacademy for continuing professional education. Stud Health Technol Inform. Jan 2024; 310: 1536-1537.
- Yap KY. (14-15 Oct 2022) Developing a Metaverse Gallery Exhibition for continuing education of healthcare professionals. Paper presented as a virtual poster (abstr 011) at the Singapore Allied Health Conference, SingHealth Academy, Singapore.
- Yap KY, Liem M. (17-18 Oct 2022) Learner perceptions of the potential of the Metaverse for digital health education. Paper presented as oral presentation (Paper 57) at the Digital Health Summit 2022, organized by the Australasian Institute of Digital Health (AIDH), held at the International Convention Center (ICC) Sydney, Sydney, Australia.
- Yap KY. (11 Jul 2023) Developing a digital health Metacademy for continuing professional education. Paper presented as poster presentation (Paper 17) at MedInfo23 – The 19th World Congress on Medical and Health Informatics, International Convention Center (ICC) Sydney, Sydney, Australia. Organized by the Australasian Institute of Digital Health (AIDH) and the International Medical Informatics Association (IMIA).
VMHR
A Virtual Medication Horror Room for medication safety training in non-pharmacy storage areas
![](https://cyberpharmfuturist.com/wp-content/uploads/2022/11/VMHR_TradingCard-6-1-576x1024.jpg)
![](https://cyberpharmfuturist.com/wp-content/uploads/2023/06/AI-generated-virtual-escape-room-dystopian_Nightcafe-1.jpg)
The Saltomachy War (TSW)
Metaverse escape room on the “War Against Salt”
Publications & Conference Presentations:
- Bin Ahmad A, Tan S, Yap KY. The Saltomachy War – A metaverse escape room on the War Against Salt. Stud Health Technol Inform. Jan 2024; 310: 1251-1255.
- Bin Ahmad A, Tan S, Yap KY. (9 Jul 2023) The Saltomachy War – A metaverse escape room on the War Against Salt. Paper presented as oral presentation (Paper 32, Session 61: Human, organisational and social aspects, Room C4.6) at MedInfo23 – The 19th World Congress on Medical and Health Informatics, International Convention Center (ICC) Sydney, Sydney, Australia. Organized by the Australasian Institute of Digital Health (AIDH) and the International Medical Informatics Association (IMIA).
- Yap KY, Bin Ahmad A, Tan S. (22-23 Sep 2023) Development of a metaverse escape room for education on the “War On Salt”. Paper presented as e-poster presentation (abstr 00007) at the SingHealth Duke-NUS Scientific Congress 2023, The Academia, Singapore. Organized by the SingHealth Duke-National University of Singapore (DUKE-NUS).
Metaverse Art Gallery of Image Chronicles (MAGIC)
Understanding Patients’ Medication Journeys through Hero-Villain Art
Publications:
- Ho J, Toh P, Yap KY. A digital health humanities approach to the three-body problem in healthcare education: Balancing the science, art and tech with M.A.G.I.C. Stud Health Technol Inform 2024; 318: 72-77.
- Yap KY, Ho J, Toh PST. Development of a Metaverse Art Gallery of Image Chronicles (MAGIC) for healthcare education: A digital health humanities approach to patients’ medication experiences. Information 2024; 15(8): 431.
![](http://cyberpharmfuturist.com/wp-content/uploads/2024/04/Pic_Calmguard-LadyVespera_HeroesVsVillains-1024x576.jpg)
![](https://cyberpharmfuturist.com/wp-content/uploads/2025/01/GME-Fig1-1024x576.png)
Green Med Eduverse (GME)
GME is an educational metaverse that aims to increase public awareness among healthcare professionals and the public on the need for sustainable medicines.
Conference Presentations:
- Yap KY, Chan HN, Bin Darny MR, Swee H, Tan SE, Cheng B, Tay M, Poh AL, Raj SDH, Fan P. (5-6 Oct 2024) Development of a Green Med Metaverse for education on sustainable medicine. Paper presented as e-poster and physical poster presentation (PE-000499) at the 33rd Singapore Pharmacy Congress, Grand Copthorne Waterfront Hotel, Singapore.
- Yap KY, Chan HN, Bin Darny MR, Swee H, Tan SE, Cheng B, Tay M, Poh AL, Raj SDH, Fan P. (29 Oct – 2 Nov 2024) Development of a Green Med Eduverse (educational metaverse) for raising awareness on sustainable medicine. Paper presented as e-poster presentation onsite (FAPA2024_SB00364, Pharmacy Education Section) at the 30th Congress of the Federation of Asian Pharmaceutical Associations (FAPA 2024), COEX Convention Center, Seoul, S. Korea.