This section showcases a non-exhaustive list of research projects that I have done or currently doing.
If you are interested in what I do, please contact me.
Masterclass on Developing Your Serious Games Story
Sign up for my masterclasses on how to leverage on Generative AI to create interesting game stories for your serious games
Participants of my Serious Games Storytelling Masterclass can access the training page here.
Conference presentations:
- Yap KY, Liem M. (17 Sep 2022) Gamifying fantasy with reality: Deconstructing storytelling through Squid Game. Presented as a 3-hour conference workshop at the SingHealth Duke-NUS Education Conference 2022. Organized by SingHealth Duke-National University of Singapore (DUKE-NUS). Held virtually and at The Academia, Singapore.
- Yap KY, Liem M. (8 Jul 2023) How to create good stories for serious games in healthcare: Deconstructing storytelling through Squid Game. Paper presented as a 40-minute main conference academic workshop (Paper 15, Session 12: Human, organisational and social aspects, Room C4.1) at MedInfo23 – The 19th World Congress on Medical and Health Informatics, International Convention Center (ICC) Sydney, Sydney, Australia. Organized by the Australasian Institute of Digital Health (AIDH) and the International Medical Informatics Association (IMIA).
- Yap KY, Liem M. (7 Mar 2024) Deconstructing Storytelling for Serious Games: How to Engage, Yet Keep It Real? Conducted as an online course for allied health professionals via Zoom. Organized by the Singapore General Hospital Postgraduate Allied Health Institute (SGH PGAHI), Singapore.
RetroZfecT (RZT)
A fantasy multiplayer online role-playing game (MORPG) for training of 21st century skills
Publications:
- Yap KY, Tan SIBH, Yap KZ. Students’ perceptions of an in-house developed multi-player online role-playing serious game for learning of 21st century skills – a cross sectional study. Int J Dig Health 2021 Mar; 1(1): 6, 1-13. [DOI: 10.29337/ijdh.30]
- Yap KY, Tan SIBH, Yap KZ, Yap JYG. Students’ perceptions of an in-house developed pharmacy serious game for professional skills training. BMJ Simul Technol Enhance Learn 2020; 6(5): 293-296. [DOI: 10.1136/bmjstel-2019-000547]
- Yap KY, Yap KZ, Yap JYG. Creating a pharmaceutical wonderland based on gaming habits and preferences of Gen C students for the education of medication dispensing and patient counseling. Ind Eng Res 2015; 8(1): 1-21.
- Chang HY, Poh DYH, Wong LL, Yap JYG, Yap KY. Student preferences on gaming aspects for a serious game in pharmacy practice education. JMIR Med Educ 2015; 1(1): e2. [DOI: 10.2196/mededu.3754]
- Yap KY, Yap KZ, Yap JYG. A gamification framework for training of patient and medications management skills. J Game Support Interact Learn 2015; 1(1): 47-58. [DOI: 10.15340/2148194611941]
Probiotics e-Reference Guide
An evidence-based reference database on probiotic products for healthcare professionals and patients
Publication:
- Goh ADY, Ng CSM, Toh YG, Chong JBK, Chew EH, Yap KY. Development of a Probiotics Practice E-Reference Database for Health Care Professionals. Clin Ther. 2021 Dec;43(12):e364-e376.e3. [DOI: 10.1016/j.clinthera.2021.10.007]
VRx
A 3D Virtual Reality Apprenticeship Program for medication safety training
Publication:
- Tsang WY, Fan P, Raj SDH, Tan ZJ, Lee IYY, Boo I, Yap KY. Development of a Three-Dimensional (3D) Virtual Reality Apprenticeship Program (VRx) for Training of Medication Safety Practices. Int J Dig Health 2022; 2(1):4. [DOI: 10.29337/ijdh.45]
KnowYourPandemic Web-App
Increase your awareness about the past and present epidemics/ pandemics. Perform symptom and contact tracking for you and your family.
Publication:
- Yap KY, Xie Q. Personalizing symptom monitoring and contact tracing efforts through a COVID-19 web-app. BMC Infect Dis Poverty 2020 Jul; 9: 93. [DOI: 10.1186/s40249-020-00711-5]
The Digihealth Eduverse
Attending Continuing Professional Education through your own avatar in the metaverse
Conference Presentations:
- Yap KY. (14-15 Oct 2022) Developing a Metaverse Gallery Exhibition for continuing education of healthcare professionals. Paper presented as a virtual poster (abstr 011) at the Singapore Allied Health Conference, SingHealth Academy, Singapore.
- Yap KY, Liem M. (17-18 Oct 2022) Learner perceptions of the potential of the Metaverse for digital health education. Paper presented as oral presentation (Paper 57) at the Digital Health Summit 2022, organized by the Australasian Institute of Digital Health (AIDH), held at the International Convention Center (ICC) Sydney, Sydney, Australia.
- Yap KY. (11 Jul 2023) Developing a digital health Metacademy for continuing professional education. Paper presented as poster presentation (Paper 17) at MedInfo23 – The 19th World Congress on Medical and Health Informatics, International Convention Center (ICC) Sydney, Sydney, Australia. Organized by the Australasian Institute of Digital Health (AIDH) and the International Medical Informatics Association (IMIA).
VMHR
Development of a Virtual Medication Horror Room
The Saltomachy War (TSW)
Metaverse escape room on the “War Against Salt”
Conference Presentation:
- Bin Ahmad A, Tan S, Yap KY. (9 Jul 2023) The Saltomachy War – A metaverse escape room on the War Against Salt. Paper presented as oral presentation (Paper 32, Session 61: Human, organisational and social aspects, Room C4.6) at MedInfo23 – The 19th World Congress on Medical and Health Informatics, International Convention Center (ICC) Sydney, Sydney, Australia. Organized by the Australasian Institute of Digital Health (AIDH) and the International Medical Informatics Association (IMIA).
- Yap KY, Bin Ahmad A, Tan S. (22-23 Sep 2023) Development of a metaverse escape room for education on the “War On Salt”. Paper presented as e-poster presentation (abstr 00007) at the SingHealth Duke-NUS Scientific Congress 2023, The Academia, Singapore. Organized by the SingHealth Duke-National University of Singapore (DUKE-NUS).
Metaverse Art Gallery of Image Chronicles (MAGIC)
Understanding Patients’ Medication Journeys through Hero-Villain Art
Conference Presentations:
- Yap KY, Toh P, Ho J. (9-10 Sep 2023) Heroes versus Villains: Humanizing Medication Therapies through A Metaverse Art Gallery of Image Chronicles for Education (MAGIC-E). Paper presented as e-poster and physical poster presentation (abstr ER-000154) at the 32nd Singapore Pharmacy Congress, Grand Copthorne Waterfront Hotel, Singapore.
- Yap KY, Toh P, Ho J. (23-24 Nov 2023) Development of a Generative Artificial Intelligence Metaverse Art Gallery of Image Chronicles (MAGIC): Personalizing Patients’ Medication Journeys as Heroes and Villains. Paper presented as e-poster presentation at the AI Health Summit 2023, W Singapore Hotel – Sentosa Cove, Singapore. Organized by the SingHealth Duke-National University of Singapore (DUKE-NUS).