Books & Book Chapters

Photo by Ravi Kant
IGI Book on Designing Good Quality Mobile Health Apps

Book: Design and Quality Considerations for Developing Mobile Apps for Medication Management

Mobile health (mHealth) is reshaping how patients manage their medications — but not all apps are created equal. This book bridges theory and practice on a question that healthcare professionals ask frequently: what makes a medication management app both usable and reliable?

Co-authored with E.E. Ali and L. Chew, the book covers how mHealth can help in medication management, how to design and assess the quality of mHealth apps, and the behavioral science behind how patients actually use them.

Whether you are a clinician, pharmacist, researcher, or developer, this book will provide grounded, actionable insights for anyone building or evaluating digital tools at the medication-patient interface.

The e-book and hardcopy are available from IGI Global: https://bit.ly/igiappkyap

Handbook-of-AI-in-HIgher-Education

Book Chapter: Level Up: Adaptive AI in Serious Gaming for Training and Assessment

Why aren’t serious games more widespread in healthcare education? The technology exists. Students love them. The barrier is not technical — it’s narrative.

Most healthcare educators are trained in evidence-based practice, not storytelling. Our chapter in the Handbook of Artificial Intelligence in Higher Education (Edward Elgar Publishing, 2025) explores how generative AI can bridge this gap — transforming clinical knowledge into compelling game narratives that foster empathy, engagement, and learning without patient risk.

Through two real-world case studies — a patient-co-created superhero and student-designed choose-your-own-adventure health games — this chapter shows that with the right frameworks and AI tools, you can build an interesting serious game for education.

Co-authored with W. Siew and B. Rai, this book chapter is accessible at: https://doi.org/10.4337/9781035338764.00036